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You searched for: subject:"EA-Land"
[movies]EA-Land: Hangout at Ice Palace - How They Got Game Project, Stanford University
Ice Palace offers a friendly environment to work on skills in the company of other players. Like with many other activities, chatting with other players is a large part of the excitement. As a fun extra, the Sci-Fi transformer lets you dress in a futuristic outfit. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; The Iceman; Ice Palace; degtiar
Downloads: 61
[movies]EA-Land: Ice Island Hangout - How They Got Game Project, Stanford University
Ice Island is a tropical island paradise that offers a relaxing area to hang out in, "blow bubbles", play basketball, have drinks, and socialize. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Electronic Arts; Archiving Virtual Worlds; The Iceman; Ice Island; degtiar
Downloads: 95
[movies]EA-Land: Pets - How They Got Game Project, Stanford University
Pets in EA-Land are kept around the house and can be fun, but need to be taken care of too. Here, pet items are bought and the pets, two cats and a dog, are given some attention. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; TSO; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Thornbury; Aso; Pets; Degtiar
Downloads: 104
[movies]EA-Land: Pink Flamingo Entertainment - How They Got Game Project, Stanford University
The Pink Flamingo offers a fun entertainment area for swimming, eating, chatting, and dancing. Many Sims line up on the huge dance floor to dance as they choose or dance to the music as it changes. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Pink Flamingo; entertainment; dance; carley; Degtiar
Downloads: 244
[movies]EA-Land: Learning Skills and Chatting - How They Got Game Project, Stanford University
Skill-increasing areas are popular hangouts for players to chat while more quickly building their skills. Skills, such as logic, cooking, mechanical, and body, make players more adept at certain activities and jobs. Players would hang around and practice skills to interact with others, even if they can't learn any more. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; ParrotHead; Greenfield; learning skills; chatting; degtiar
Downloads: 102
[movies]EA-Land: Gifts - How They Got Game Project, Stanford University
As a bonus gift a few days before the EA-Land Sunset, the developers decide to give everyone in EA-Land a few surprise gifts. I open up the packages to reveal a few trees, which ultimately bear skill-up fruit, and a decorative cannon. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Cannon; Mystic Tree; Aso; Thornbury; Degtiar
Downloads: 128
[movies]EA-Land: Crystal Rivers - How They Got Game Project, Stanford University
A short view of a property with some items on sale. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Apathy; Crystal Rivers; degtiar
Downloads: 115
[movies]EA-Land: Rapture's Retreat - How They Got Game Project, Stanford University
Rapture's Retreat offers players the opportunity to work on their skills while interacting with others in a friendly environment. This involves practicing speech, playing chess, lifting weights, playing on the piano, etc. These clips also contain a conversation with an EA-Land Founder, who talks about her experiences since the beginning and her feelings about the EA-Land sunset (shutdown). A chatlog of the conversation can be found here...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Rapture's Retreat; Rae`; Abigail Zhu; Degtiar
Downloads: 160
[movies]EA-Land: Goodbye Gathering - How They Got Game Project, Stanford University
Players gather at this popular skilling hangout to spend their last hours in EA-Land together and to say goodbye to their friends and acquaintances as the virtual world nears its closure. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; HighlyLogicalChalkboards; DJ Marcus Night; goodbye; Degtiar
Downloads: 117
[movies]EA-Land: Stomping Roaches - How They Got Game Project, Stanford University
Cockroaches that infest one's home can be quite a nuisance. Though it can be quite rewarding to stomp them all down ;-D This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Roachstomp; roaches; Aso; Thornbury; Degtiar
Downloads: 170
[movies]EA-Land: Cannon Fun - How They Got Game Project, Stanford University
Okay, maybe not very responsible fun, but who can deny the giddy fun weapons, explosions, and destruction can be? This gift from EA shortly before the EA-Land Sunset is certainly entertaining :-) This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Cannon; Aso; Thornbury; Degtiar
Downloads: 91
[movies]EA-Land: Character Creation - How They Got Game Project, Stanford University
An overview of creating an in-game character and a first look at the EA-Land world. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Character Creation; degtiar
Downloads: 237
[movies]EA-Land: Sims Online Museum - How They Got Game Project, Stanford University
MonkeyBear opens a museum showcasing the many popular, rare, and special objects and events that could be found in TSO/EA-Land over the years. From cannons to Mystic Trees to rare pets and old cities, MonkeyBear's Sims Online Museum leads us through a brief history of The Sims Online and EA-Land. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Sims Online Museum; MonkeyBear; Degtiar
Downloads: 522
[movies]EA-Land: SM Village - How They Got Game Project, Stanford University
SM Village was a relaxing and civilized place to visit and say goodbye to friends as EA-Land neared its closing. A festive theme with classical music playing in the background, this property saw the end with class.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; SM Village; Matt C; goodbye; Degtiar
Downloads: 183
[movies]EA-Land: Entertainment - How They Got Game Project, Stanford University
A small entertainment spot features sims dancing and playing billiards. I guess they're closed except for roommates and friends at the moment though... This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Ralph Furley; Entertainment; degtiar
Downloads: 113
[movies]EA-Land: Living at Home - How They Got Game Project, Stanford University
This sparsely-furnished home demonstrates the basics of buying furnishings and satisfying a Sim's needs such as food, hygiene, bladder, and sleep. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Aso; Thornbury; Living at Home; degtiar
Downloads: 64
[movies]EA-Land: Work as a Waiter - How They Got Game Project, Stanford University
One way to make some money is in another career path as a waiter. Waiters take orders, drop off tickets for the chefs, keep the customers happy, and keep the kitchen staff from goofing off. This job can become a frantic and chaotic ordeal when faced with a lot of patrons and little help. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Nate's Lunchatorium; Careers; Work; Jobs; Waiters; degtiar
Downloads: 124
[movies]EA-Land: More Work at the Robot Factory - How They Got Game Project, Stanford University
I return to the robot factory and work with emalia, a new player at EA-Land. We work together to activate machines that build the robot as part head down the conveyor belt. Occasionally, problems come up, and players need to quickly diagnose the issue and repair it before robots start exploding. Here, I get a promotion to Golem Fabricator. If you work hard, get job experience, and are in a good mood, you are likely to eventually get a promotion...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Robot Factory; Work; Careers; Jobs; Heckhol Industrial; Degtiar
Downloads: 160
[movies]EA-Land: Shopping for PJs - How They Got Game Project, Stanford University
I stop by Clothes N' More to pick out a new set of pajamas to wear. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shopping; clothes; Clothes N' More; BIG D; Degtiar
Downloads: 129
[movies]EA-Land: Shopping 3 - How They Got Game Project, Stanford University
BIG D's Clothes N' More shopping center offers a large selection of clothes and other items for your Sim and property. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; BIG D; Clothes N' More; Shopping; degtiar
Downloads: 118
[movies]EA-Land: Backyard Hangout - How They Got Game Project, Stanford University
Players hang out and chat together while leveling skills, playing music, dancing, and performing daily activities. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Love's AzzKickin Garden; Shayne Love-Morrison; Backyard Hangout; degtiar
Downloads: 68
[movies]EA-Land: Wedding - How They Got Game Project, Stanford University
Many players looked to EA-Land for a full range of reality-like interactions, including the option to get married with other players. Although slow to get started, partly due to computer problems on the bride's side, The Iceman and Sheebs MacCloud exchange vows and rings and are married. Marriages in virtual reality can be difficult, but we find that love is possible even in virtual worlds. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group ...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; The Iceman; Sheebs MacCloud; Ice Island; Wedding; degtiar
Downloads: 71
[movies]EA-Land: Shrek Theme, and Friendly Sim Interactions - How They Got Game Project, Stanford University
The owner of this property spent time making a land based on the movie "Shrek". Many players choose to decorate their properties in creative or fun ways to attract visitor, express themselves, or just to have fun. This video also displays a chat with a player and some of social interactions available between Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Princess Fiona; FAR FAR AWAY; Shrek; interactions; Sims; degtiar
Downloads: 192
[movies]EA-Land: Hollywood Restaurant - How They Got Game Project, Stanford University
This video takes place on a property in EA-Land, previously known as The Sims Online. I stumbled across a homely diner called "Hollywood Resteraunt", featuring food and Sims waiting to be served. If only I had been hungry... Some unusual chat goes on between several acquaintances. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Hollywood Resteraunt; Tails Hollywood; Hollywood Restaurant; degtiar
Downloads: 145
[movies]EA-Land: Property Art - How They Got Game Project, Stanford University
Players take advantage of a large variety of floor tiles to create rooftop or ground art visible from a distant bird's-eye view. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; EA; Looney Toon Town; Property Art; degtiar
Downloads: 124
[movies]EA-Land: The Final Countdown - How They Got Game Project, Stanford University
These are the last few minutes of EA-Land at the See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shutdown; Parizad; See You Soon Party; Town Hall; Degtiar
Downloads: 11,666
[movies]EA-Land: Creative Survival Island - How They Got Game Project, Stanford University
Alphaville Granny Mabel shows me around her property, CreativeSurvival Island, an exact duplicate of the original popular property in the beta. Several signs and plaques describe CreativeSurvival Island's history, and is signed by many Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Creative Survival Island; Alphaville Granny Mabel; Degtiar
Downloads: 362
[movies]EA-Land: Work at the Robot Factory - How They Got Game Project, Stanford University
Money isn't always easy to acquire, and one way to earn simoleans is to work at the robot factory. Here, players work together to activate machines that build the robot as part heads down the conveyor belt. Occasionally, problems come up, and players need to quickly diagnose the issue and repair it before robots start exploding. And of course there's that classic Robot Factory music :-) This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at S...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Heckhol Industrial; Work; Jobs; Careers; Robot Factory; degtiar
Downloads: 197
[movies]EA-Land: Mystic Garden - How They Got Game Project, Stanford University
Alex Paul shows off his vibrant garden, and I am the first to try the Mystic Defenders, a creative game of chance created by Alex. After taking a nap, Alex explains the rules of Mystic Defenders and we begin playing. After a couple wins and a loss, Leo joins the game. In the end I win three pets: two cats and a dog. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Parker, Havey van; Paul, Alex; Mystic Garden; degtiar
Downloads: 130
[movies]EA-Land: Coworker Comes Over - How They Got Game Project, Stanford University
A fellow coworker from the robot factory, emalia, comes over to hang out, play with the pets, and chat. We also go to her residence, and I offer some help with getting a pet puppy. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Thornbury; Corrine Bailey's World; Aso; Corrine Bailey; Coworker Comes Over; degtiar
Downloads: 53
[movies]EALand: See You Soon Party - How They Got Game Project, Stanford University
This video captures the entire See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m. PDT. The game world was officially shut down as of 4:35am PST, August 1st, 2008...
Keywords: EA-Land; The Sims Online; Archiving Virtual Worlds; Electronic Arts; Shutdown; Parizad; See You Soon Party; Town Hall; Lost Server Connection; How They Got Game; Degtiar
Downloads: 512
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